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A Machine for Pigs? Full of pigs, love 'em. Outlast? Mutilated patients, great stuff. Strangely enough, the genre that seems to be bucking this trend right now is, of all things, survival horror.
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You can buff those gibs with your shiny new graphics engine until the player can smell the rotting meat, but it won't make zombies a remarkable enemy type ever again. Once you've done slow shambling zombies, fast marathon-running zombies and zombies with improbable projectile attacks, what else is left? Zombies don't have complex motivations or strategies the only time they ever do anything remarkable is the split second between being hit by a grenade and lying around on the ground in a hundred fleshy pieces. It's a disappointing state of affairs, frankly, because zombies are never really going to be fresh again. They've been a stock enemy in games since the days of the punch-card, ubiquitous and as universally acknowledged as dust on the mantelpiece, but in recent times, largely due to the success of that 'act like a complete tosser to your fellow man' simulator DayZ and the outbreak – if you'll excuse the term – of open-world zombie games, they've enjoyed something of a resurgence.
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I think it's safe to say I'm officially sick of zombies.
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